This chapter talks about how to plan sprints in agile to deliver potentially shippable features in a value-first order.
Key Terms:
Spike- a timeboxed story limiting how much time the team spends working on it to produce information.
Story Points- the size of user stories.
Velocity- the rate at which teams implement the stories and remove them from the backlog in story points per sprint.
Big Hairy Audacious Goals (BHAG)- major goals for the release of the game that represent a challenge for the entire team.
Release Plan- identifies potential sprint goals for the release,
Rolls Out- the plan that the PO shows to the entire project staff.
Hardening Sprint- additional work that is created to address issues found with the game that isn't a part of the sprint that requires a special sprint at the end of the release.
Key Terms:
Spike- a timeboxed story limiting how much time the team spends working on it to produce information.
Story Points- the size of user stories.
Velocity- the rate at which teams implement the stories and remove them from the backlog in story points per sprint.
Big Hairy Audacious Goals (BHAG)- major goals for the release of the game that represent a challenge for the entire team.
Release Plan- identifies potential sprint goals for the release,
Rolls Out- the plan that the PO shows to the entire project staff.
Hardening Sprint- additional work that is created to address issues found with the game that isn't a part of the sprint that requires a special sprint at the end of the release.