Over Thanksgiving I attempted to download our most recent build and ended up having issues with it. I wasn't able to open the file and get it to work properly and with Demo Day approaching I am starting to worry it won't download properly on the computer we use on Demo Day.
Today George and I worked on the terrain in class today, we are adding lava and a chute or a tube to connect the lava so it flows into the building. We scrapped the terrain from last week and have decided to use an old terrain George built and just add to it. Hopefully we can have it all done today!
I came into class today and a good chunk of our work had been completely overridden. Of course I was annoyed by this, but I wasn't the only one. A few classmates of mine had a discussion with one of our guys who did the whole overriding thing and it appears that he will be making changes to allow some of our hard work to show through. I can't say I'm totally pleased, but I'll take the inch he gave us. Communication is key, children.
Today in class, Seth told us that we have one month left until Demo Day to show off our build! It's a ticking time bomb, but hopefully we can sprint to the finish (heh a little Agile joke for Seth and Emil). Unfortunately, we are still waiting for our animator to upload Static to our Drive. Some of the finer programming and design details are getting polished up; so I feel confident that we're on target.
Today, one of our team members read the voice overs and tutorials for the game. The audio files are now on our Drive and we are really making progress. I can really see the game coming together and at this rate we should be done on time.
The most important piece of our entire project is having conveyor belts. We had a break through with our animation guy, who thank goodness, was able to make working conveyor belts for our level. The level is really coming together now and it's starting to look more like a video game and less like a bunch of random white boxes in Unity. The programmers were able to get the conveyor belts in the level and it's really cool to see it all coming together.
This week we sent our official props list to our animation team. We are fortunate to have a class of animators that will be making our props for this game. I am excited to see how they turn our rough ideas into steampunk. Everything is being well-handled, for those of us who have to wait, we are planning the work for the future. Our programming team is working on the introduction screen and has completed the scripts for the game play. Our level design and story have been completed to the point that we are simply waiting to put all the pieces together. It's nice to be on task with our project.
The crunch is on as we have reached the halfway point in the semester and now it's time to look for animators and to really see our projects come to life. We are fortunate enough to have a 3D animator, Kevin, to work on our robot and we have the help of a neighbouring class to do some of our prop animations. If it weren't for them I think we would have a lot of stick figures since the rest of us are designers and programmers.
Three thousand years into the future, our Earth has become infested with machines. Humans, animals, and plants have become extinct. The world is run by a mechanical dictator known as the Father. The Father is a cruel ruler, without a care for his subjects, and an undying desire to be entertained.
Enter Static, a poorly assembled robot entertainer, who couldn’t please the Father, he has been sent to be dismantled and destroyed in a far away factory. It’s up to you to save Static before it’s too late... Written by Lizzie Quinlan In class today, we started to really narrow down the assets, props, and scenery we want in our game. We started to critically think about the conveyor belts, props, and other items to set the scene. We're hoping next week or the week after we can give our official list to our animators.
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AuthorLizzie lives in Brookfield, WI with her fiance, cat, and two guinea pigs. Archives
December 2015
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