The first week of classes has already passed and I am officially in semester 2 of the CSG programme at MATC. There are a lot of things that have changed since semester 1 but mostly for the better!
Infinity Horizons in no longer our group company, our new company that is blended with other members from other companies is called New World Empire. I decided not to take any extra leadership positions this semester so when I write on here about things I'm involved with it will mostly be about content designing.
The game we are working on is a continuation of a game idea that was created in semester 1, but not the idea that Infinity Horizons had come up with. The game is a RPG top down/side scroller that is a medieval fantasy game. I will at some point probably explain it on my blog here, so look out for that!
Assigned Reading (Normally this will be posted on my 129 blog):
I read the first two chapters in both of the assigned textbooks for the course and a lot of the beginning stuff was a refresher on Agile and a reminder of why using Waterfall is a bad idea when making video games.
Important things to remember and a few key terms:
Agile focuses on individuals and interactions, working software, customer collaboration, and responding to changes
Feature Creep: features being added to a project after the original scope is defined
Emergent Requirements: stakeholders request new features
User Stories: features that have value to the customers every iteration
Infinity Horizons in no longer our group company, our new company that is blended with other members from other companies is called New World Empire. I decided not to take any extra leadership positions this semester so when I write on here about things I'm involved with it will mostly be about content designing.
The game we are working on is a continuation of a game idea that was created in semester 1, but not the idea that Infinity Horizons had come up with. The game is a RPG top down/side scroller that is a medieval fantasy game. I will at some point probably explain it on my blog here, so look out for that!
Assigned Reading (Normally this will be posted on my 129 blog):
I read the first two chapters in both of the assigned textbooks for the course and a lot of the beginning stuff was a refresher on Agile and a reminder of why using Waterfall is a bad idea when making video games.
Important things to remember and a few key terms:
Agile focuses on individuals and interactions, working software, customer collaboration, and responding to changes
Feature Creep: features being added to a project after the original scope is defined
Emergent Requirements: stakeholders request new features
User Stories: features that have value to the customers every iteration