The second part of the semester, each team is required to create a complete board game start to finish. There are a lot of directions we could go, but which way do we choose? I proposed an idea to create a board game called MerWorld. I based it off of Monopoly and Munchkin. The idea is to pull a card and move the number of spaces it says. Depending on the space you land on, you may have to fight a monster to win treasure, collect treasure, or lose everything. I don't know yet if we will continue with this idea but this is something I have wanted to make-- in video game form-- since this past summer.
Amnesia has some unique mechanics that make it different from other horror/survival games. Being able to open and close doors might not seem special at first but when it gives you the ability to peek out and see if there are any enemies nearby that makes it truly unique. It also allows you to hide, which increases the stealth factor. Another mechanic that is used heavily in this game is manipulation of the environment. This gives a whole new sense of challenge as you play through the game.
Amnesia has an extremely powerful immersion experience with the dynamic sound, spooky lighting, the way the environment can be manipulated by the player, and the incoherent story-telling. While going through the game it progressively makes you feel like you are losing your sanity.
In every video game, the makers tap into human psychology to supply fear, competition, and enjoyment, in order to make their video game stand out. Amnesia the Dark Descent takes human psychology and twists the player's brain to truly feel immersed. The game invokes terror, making you feel vulnerable, and powerless. It fills you with both confusion and wonder and truly makes you feel trapped in a nightmare.
Not all games provoke the amount of feelings that this game does, which makes it a true champion as the best game ever. |
AuthorLizzie lives in Brookfield, WI with her fiance, cat, and two guinea pigs. Archives
November 2015
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